Changelog & Suggestions are welcome
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Changelog & Suggestions are welcome
Note: This changelog and updates are only for the next Zombie Attack update (for SA-MP 0.3d).
Note: Zombie Attack 3 now in feature lock-down. Only critical bugs will be fixed from here on.
Changelog: (Done) (Working on it) (Next Update [ZA3.1])
- Lill' Probe Inn removed and Weebarn moved because of a small bug.
- Infection system (Also Medicine, Cures and Virusses).
- Fuel Gametext will not show anymore for people that don't drive a car.
- Zombies will make more health damage to Humans.
- Zombienoise (You can hear zombies) and command to toggle it.
- 3 towers removed from Area 51 becouse you we're able to leave the zone.
- CJ Run removed.
- Radio System rescripted.
- 2 different fuel types: Petrol and Diesel.
- Maximium limit for Fuel in a Trailer and also for the Gasstations.
- People can steal fuel from the Trailer.
- 5 playerslots specially for donators added.
- Faction Ranks.
- Commands /makeleader, /invite, /uninvite and /giverank for Faction Leaders.
- Weaponshop removed, United Trucking will make weapons.
- Factions can send broadcast messages.
- Roadblocks and Checkpoints for a few Ranks.
- Disabling a few weapons from duels and the server.
- All 'Unknown Command' issues fixed.
- Admin spawned vehicles will now spawn with 100 fuel.
- Fixed bug which would not give permission to an admin to enter an admin vehicle.
- Admin spawned vehicles are now color setable.
- The Zombie Squed is able to do an Emergency Broadcast Alert.
- Less Serverside Lagg. (Deleted a couple loops)
- Critical hit chance system added (+2 score on critkill) (Zombies only feature). (by Vandooz)
- Boosted Zombie attack damage and nerfed health getting back. (by Vandooz)
- Command /(a)dmin added for admintalk. (by Vandooz)
- Command /checkplayer is now avaible for 3+ admins. (by Vandooz)
- Command /pm added for private messages. (by Vandooz)
- Boosted Zombie attack damage and nerfed health getting back. (by Vandooz)
- Donators now get a [DONATOR] tag before their name in the chat (by Vandooz)
- Area 51 removed from the zone and added roadblocks at a few other roads.
- Command /skin added for factionmembers and /changefactionskin for leaders.
- Faction Leaders can now manage their faction's weapons with /changefactionweapon.
- Command /acceptinvite added for people who are invited in a faction.
- Command /getsettings and /changesettings removed due strange bug. (by Vandooz)
- Weaponshops Disabled (by Corne and Vandooz)
- New weapon system (weapondrops) for humans (by Vandooz)
- Humans and Zombies can have skills.
- Existing passwords are now hidden with circles. (by Vandooz)
- Commands /reportplayer and /reportbug added. (by Vandooz)
- Admin Commands /mute and /unmute added. (by Vandooz)
- Amour hack detection ban added. (by Vandooz)
- Health hack detection ban added (IN BETA). (by Vandooz)
- Halloween mode added, DOUBLE SCORE by killing enemies. (by Vandooz)
- Zombie Fireweapons hack detection ban added. (by Vandooz)
- Maximum Adminspawned vehicles have been set to 10.
- Anti Superjump Spam added.
Note: Zombie Attack 3 now in feature lock-down. Only critical bugs will be fixed from here on.
Changelog: (Done) (Working on it) (Next Update [ZA3.1])
- Lill' Probe Inn removed and Weebarn moved because of a small bug.
- Infection system (Also Medicine, Cures and Virusses).
- Fuel Gametext will not show anymore for people that don't drive a car.
- Zombies will make more health damage to Humans.
- Zombienoise (You can hear zombies) and command to toggle it.
- 3 towers removed from Area 51 becouse you we're able to leave the zone.
- CJ Run removed.
- Radio System rescripted.
- 2 different fuel types: Petrol and Diesel.
- Maximium limit for Fuel in a Trailer and also for the Gasstations.
- People can steal fuel from the Trailer.
- 5 playerslots specially for donators added.
- Faction Ranks.
- Commands /makeleader, /invite, /uninvite and /giverank for Faction Leaders.
- Weaponshop removed, United Trucking will make weapons.
- Factions can send broadcast messages.
- Roadblocks and Checkpoints for a few Ranks.
- Disabling a few weapons from duels and the server.
- All 'Unknown Command' issues fixed.
- Admin spawned vehicles will now spawn with 100 fuel.
- Fixed bug which would not give permission to an admin to enter an admin vehicle.
- Admin spawned vehicles are now color setable.
- The Zombie Squed is able to do an Emergency Broadcast Alert.
- Less Serverside Lagg. (Deleted a couple loops)
- Critical hit chance system added (+2 score on critkill) (Zombies only feature). (by Vandooz)
- Boosted Zombie attack damage and nerfed health getting back. (by Vandooz)
- Command /(a)dmin added for admintalk. (by Vandooz)
- Command /checkplayer is now avaible for 3+ admins. (by Vandooz)
- Command /pm added for private messages. (by Vandooz)
- Boosted Zombie attack damage and nerfed health getting back. (by Vandooz)
- Donators now get a [DONATOR] tag before their name in the chat (by Vandooz)
- Area 51 removed from the zone and added roadblocks at a few other roads.
- Command /skin added for factionmembers and /changefactionskin for leaders.
- Faction Leaders can now manage their faction's weapons with /changefactionweapon.
- Command /acceptinvite added for people who are invited in a faction.
- Command /getsettings and /changesettings removed due strange bug. (by Vandooz)
- Weaponshops Disabled (by Corne and Vandooz)
- New weapon system (weapondrops) for humans (by Vandooz)
- Humans and Zombies can have skills.
- Existing passwords are now hidden with circles. (by Vandooz)
- Commands /reportplayer and /reportbug added. (by Vandooz)
- Admin Commands /mute and /unmute added. (by Vandooz)
- Amour hack detection ban added. (by Vandooz)
- Health hack detection ban added (IN BETA). (by Vandooz)
- Halloween mode added, DOUBLE SCORE by killing enemies. (by Vandooz)
- Zombie Fireweapons hack detection ban added. (by Vandooz)
- Maximum Adminspawned vehicles have been set to 10.
- Anti Superjump Spam added.
Last edited by icorne on Mon Dec 05, 2011 12:31 am; edited 11 times in total
Corne- Posts : 66
Join date : 2010-10-16
Age : 26
Re: Changelog & Suggestions are welcome
1)/ann or /say for admins lvl 1 (admins are not allowed to spam it)
for example /say Don't hack
it will show every player the message Don't hack in red colour
2)/report id reason (to report cheaters)
3)Humans need 10-25 score to drive a car. Human can't shot from the car if there isn't a driver. (newbies making ranks on drive by)
4)Zombies have 100 hp at score 0
5)Zombies with 100 score has got 150 HP after spawn (by Garuuu)
6)Zombies get +2 score for killing human (by Garuuu)
7)Some info for new players SPOILER
for example /say Don't hack
it will show every player the message Don't hack in red colour
2)/report id reason (to report cheaters)
3)Humans need 10-25 score to drive a car. Human can't shot from the car if there isn't a driver. (newbies making ranks on drive by)
4)Zombies have 100 hp at score 0
5)Zombies with 100 score has got 150 HP after spawn (by Garuuu)
6)Zombies get +2 score for killing human (by Garuuu)
7)Some info for new players SPOILER
- Spoiler:
Last edited by LARNY on Thu Oct 06, 2011 12:57 pm; edited 4 times in total
larny- Posts : 49
Join date : 2010-10-18
Location : Czech republic
Re: Changelog & Suggestions are welcome
LARNY wrote:1. 10 isn't much, right? It has already been on 600? score...
2. People don't want to be zombies because they want to be heroes who kills hundreds of zombies with GUNS
(that is why most of players is called LeonSKennedy)
3. Ok, but then area 69 should be greatly decreased to keep players in town
1. Is what i was thinking of, only set to 25 score (maybe, i'll see this in the weekend).
2. We know, we're trying for the 4th time to make a proper autoforce system working automaticly and giving the zombies more perks (more powerful than human perks).
3. We have discussed that, and removed the area (not because that subject only, but it was also useless to walk over there as a zombie, what was the subject of going in there (etc and etc)).
In short, ZA 3 will be a huge update, removing the crap/old things and insert some new features.
Vandooz- Admin
- Posts : 69
Join date : 2010-10-14
Age : 32
Location : The netherlands
Re: Changelog & Suggestions are welcome
Zombies need 100 hp because people call them hackers
Zombie class with 100 score that can drive cars. (but can't refuel)
Say wha? Zombies are too Stupids to Drive Cars, Also I think Driving Cars Should be allowed to all Players, But I think Refuel System Should be deleted, This is Full Overpowered <.<
...Think about it, If you are zombie is not funny Run following the humans around the map, also they Are making Drive By, So the yCan just sue /refuel Again and they Wont Die...
* And About The Health. N oI Think Its okay at 150 But Zombies with 100+ score should have 150, Cause That's Means you are higher-level Zombie, So they Should be more difficult to kill. Cause Remember teh yCan refill Hp Pounching Humans, so they Can get 150+ Hp without Spawning with it.
<< I think I already Suggested about zombies should get +2 score by killing humans>>>
Garuuu- Posts : 38
Join date : 2010-11-01
Re: Changelog & Suggestions are welcome
I edited my firts post + added some Garuuu's
These yellow 'pretty' messages you can delete
These yellow 'pretty' messages you can delete
larny- Posts : 49
Join date : 2010-10-18
Location : Czech republic
Re: Changelog & Suggestions are welcome
1. Is already inplented, exept ann(oucce).LARNY wrote:1)/ann or /say for admins lvl 1 (admins are not allowed to spam it)
for example /say Don't hack
it will show every player the message Don't hack in red colour
2)/report id reason (to report cheaters)
3)Humans need 10-25 score to drive a car. Human can't shot from the car if there isn't a driver. (newbies making ranks on drive by)
4)Zombies have 100 hp at score 0
5)Zombies with 100 score has got 150 HP after spawn (by Garuuu)
6)Zombies get +2 score for killing human (by Garuuu)
7)Some info for new players
2. Added my old VLF system to ZA 3.0
3. More information on that soon.
4 and 5. No, maybe later.
6. Critted kills gain 2+ score.
7. More information on that soon.
Vandooz- Admin
- Posts : 69
Join date : 2010-10-14
Age : 32
Location : The netherlands
Re: Changelog & Suggestions are welcome
LARNY wrote:I edited my firts post + added some Garuuu's
These yellow 'pretty' messages you can delete
Hi larrny +1 bro
[40]killer- Posts : 2
Join date : 2011-10-18
Age : 27
Re: Changelog & Suggestions are welcome
Hmm, i see Vandooz made some nice updates today.
Corne- Posts : 66
Join date : 2010-10-16
Age : 26
Re: Changelog & Suggestions are welcome
Hey,
can you put some 'DONE' updates like armourhack-detection and 'your vehicle has been refueled' bug removal?
This can satisfy me a lot
can you put some 'DONE' updates like armourhack-detection and 'your vehicle has been refueled' bug removal?
This can satisfy me a lot
larny- Posts : 49
Join date : 2010-10-18
Location : Czech republic
Re: Changelog & Suggestions are welcome
Vandooz already made Armourhack Detection. But, what is the 'Your vehicle has been refueled' bug?
Corne- Posts : 66
Join date : 2010-10-16
Age : 26
Re: Changelog & Suggestions are welcome
+ new bug:
all humans can enter admin vehicles when admin leave the car 2x, 3x, 4 times
+ I have already seen a hacker who used armor hack and wasn't auto-banned/kicked
all humans can enter admin vehicles when admin leave the car 2x, 3x, 4 times
+ I have already seen a hacker who used armor hack and wasn't auto-banned/kicked
larny- Posts : 49
Join date : 2010-10-18
Location : Czech republic
Re: Changelog & Suggestions are welcome
1. Ok, will see what we can do.LARNY wrote:+ new bug:
all humans can enter admin vehicles when admin leave the car 2x, 3x, 4 times
+ I have already seen a hacker who used armor hack and wasn't auto-banned/kicked
2. You're right the 0.3c SAMP version doesnt even detect that automaticly because this update (for 0.3d SAMP) is not public released yet!!
Next time if youre still playing in VERSION 0.3C and report on 'NOT YET' existing changes will be deleted and ignored!
Vandooz- Admin
- Posts : 69
Join date : 2010-10-14
Age : 32
Location : The netherlands
Re: Changelog & Suggestions are welcome
I already fixed the admin vehicle bug as one of the first updates this update.
Atleast. I doesn't work anymore when im not admin.
Atleast. I doesn't work anymore when im not admin.
Corne- Posts : 66
Join date : 2010-10-16
Age : 26
Re: Changelog & Suggestions are welcome
Some VERY useful commands for making of videos:
/skin (skin id) (id of player)
/deleteveh Delete all admin-made vehicles
+ max number of admin vehicles should be set to 10
Other:
for armor hack should be only instant kick
because a lot of people hack it but with no use and it can ban a lot of players
/skin (skin id) (id of player)
/deleteveh Delete all admin-made vehicles
+ max number of admin vehicles should be set to 10
Other:
for armor hack should be only instant kick
because a lot of people hack it but with no use and it can ban a lot of players
larny- Posts : 49
Join date : 2010-10-18
Location : Czech republic
Re: Changelog & Suggestions are welcome
There is already a command to delete a vehicle. Not sure what it was again.
And people shouldn't just hack. Think about it: Someone hacks armour and he gets kicked. He rejoins and finds out that weaponhack isn't secured. So he continues hacking, but in another way.
And people shouldn't just hack. Think about it: Someone hacks armour and he gets kicked. He rejoins and finds out that weaponhack isn't secured. So he continues hacking, but in another way.
Corne- Posts : 66
Join date : 2010-10-16
Age : 26
Re: Changelog & Suggestions are welcome
Someone hacks armour and he gets kicked. He rejoins and finds out that weaponhack isn't secured. So he continues hacking, but in another way.
Well, you are right
Well, you are right
larny- Posts : 49
Join date : 2010-10-18
Location : Czech republic
Re: Changelog & Suggestions are welcome
I changed Max. Adminspawned vehicles to 10. Tomorrow server will be offline for a (few) hours becouse im going to check why the server crashes that much and if i can fix it.
Corne- Posts : 66
Join date : 2010-10-16
Age : 26
Re: Changelog & Suggestions are welcome
Some achievements that let the players to play longer on this server:
Human skills:
need 3 kills with one weapon(without dieing) to get +1 skill point
Ammo: 1 skill point = +50 ammo to all guns //// number of skill points: 5 (50,100,150,200,250)
Iron man: 1 skill point = reduces the damage you receive by falls //// number of skill points: 2 (25%, 50%)
Infection resistant: 1 skill point = reduces the damage you receive by infection(walking,moving,sprinting)by 25% //// number of skill points: 2 (25%, 50%)
Zombie skills:
need 5 kills (without dieing) to get +1 skill point
HP Mutation: 1 skill point = +20 HP upon spawn //// number of skill points: 5 (120,140,160,180,200)
Jump mutation: 3 skill points = jump higher //// number of skill points: 3
Poison mutation: 1 skill point = increases the damage you cause by infection by 25% //// number of skill points: 2 (25%, 50%)
If the 3.0 has infection system then i suggest:
When a human is infected and he is moving then the infection is much faster (a snake bite human, ...)
-if player stays then he got -1hp per 5 seconds
-if player walks then he got -3hp per 5 seconds
-if player moves then he got -8hp per 5 seconds
-if player sprints then he got -15 hp per 5 seconds
(you can change the number but idk how these numbers will be working in action)
Human skills:
need 3 kills with one weapon(without dieing) to get +1 skill point
Ammo: 1 skill point = +50 ammo to all guns //// number of skill points: 5 (50,100,150,200,250)
Iron man: 1 skill point = reduces the damage you receive by falls //// number of skill points: 2 (25%, 50%)
Infection resistant: 1 skill point = reduces the damage you receive by infection(walking,moving,sprinting)by 25% //// number of skill points: 2 (25%, 50%)
Zombie skills:
need 5 kills (without dieing) to get +1 skill point
HP Mutation: 1 skill point = +20 HP upon spawn //// number of skill points: 5 (120,140,160,180,200)
Jump mutation: 3 skill points = jump higher //// number of skill points: 3
Poison mutation: 1 skill point = increases the damage you cause by infection by 25% //// number of skill points: 2 (25%, 50%)
If the 3.0 has infection system then i suggest:
When a human is infected and he is moving then the infection is much faster (a snake bite human, ...)
-if player stays then he got -1hp per 5 seconds
-if player walks then he got -3hp per 5 seconds
-if player moves then he got -8hp per 5 seconds
-if player sprints then he got -15 hp per 5 seconds
(you can change the number but idk how these numbers will be working in action)
larny- Posts : 49
Join date : 2010-10-18
Location : Czech republic
Re: Changelog & Suggestions are welcome
The skill system doesn't work with skill points, it works on howmany score you have (Kills).
Our skillsystem work like, you select a skill and then you are better in something.
So, the Ammo thingy falls off. The Iron Man thing also falls off becouse theres no way in SA:MP to detect if a player is falling. The Infection Resistant will maybe get added in ZA3.1 with the infectionsystem. For zombies the HP Mutation falls off becouse they already spawn with 200 health, do zombies have to be god or something?... In ZA3 zombies already have the Jumpskill. The poison skill would be a nice addition. But then it would increase the damage but the chance of making a Critical Attack (Update that Vandooz made). Also, the faster infection idea is great. But this also maybe will get added in ZA3.1.
Our skillsystem work like, you select a skill and then you are better in something.
So, the Ammo thingy falls off. The Iron Man thing also falls off becouse theres no way in SA:MP to detect if a player is falling. The Infection Resistant will maybe get added in ZA3.1 with the infectionsystem. For zombies the HP Mutation falls off becouse they already spawn with 200 health, do zombies have to be god or something?... In ZA3 zombies already have the Jumpskill. The poison skill would be a nice addition. But then it would increase the damage but the chance of making a Critical Attack (Update that Vandooz made). Also, the faster infection idea is great. But this also maybe will get added in ZA3.1.
Corne- Posts : 66
Join date : 2010-10-16
Age : 26
Re: Changelog & Suggestions are welcome
Well, then 10 score = 1 skill point
larny- Posts : 49
Join date : 2010-10-18
Location : Czech republic
Re: Changelog & Suggestions are welcome
Hey, i'm requesting to add version 3.0 'till Christmas. (especialy map and CJ run removal)
Make it as a present to me
People need monthly updating server to trust it.
Also some suggestions:
Zombies will get chainsaw when they got under 20 score (as a good start)
Explosive barrels' price lowered to 1 barrel for 3 score (nobody buys it)
Changing weather (new IDs 20,42,32,50, + one rainy)
put some advertisement on
http://www.game-monitor.com
sa-mp.com (i think there is some but it is very OLD)
I can put some advertisement on Pawno.cz which is the biggest samp site in CZech.
Make it as a present to me
People need monthly updating server to trust it.
Also some suggestions:
Zombies will get chainsaw when they got under 20 score (as a good start)
Explosive barrels' price lowered to 1 barrel for 3 score (nobody buys it)
Changing weather (new IDs 20,42,32,50, + one rainy)
put some advertisement on
http://www.game-monitor.com
sa-mp.com (i think there is some but it is very OLD)
I can put some advertisement on Pawno.cz which is the biggest samp site in CZech.
larny- Posts : 49
Join date : 2010-10-18
Location : Czech republic
Re: Changelog & Suggestions are welcome
Healthhack system disabled since people got banned becouse a zombie was attacking them. In future it will get enabled again. Server updated tomorrow.
Corne- Posts : 66
Join date : 2010-10-16
Age : 26
Re: Changelog & Suggestions are welcome
change faction skin and /skin works perfectly
/changefactionweapon is not working
you should add /changefactionname (factionID) (name)
(faction name will be displayed above avatar head)
/changefactionweapon is not working
you should add /changefactionname (factionID) (name)
(faction name will be displayed above avatar head)
larny- Posts : 49
Join date : 2010-10-18
Location : Czech republic
Re: Changelog & Suggestions are welcome
/changefactionweapon works, but some weapons are blocked.
And when you change your weapon you first have to respawn.
And when you change your weapon you first have to respawn.
Corne- Posts : 66
Join date : 2010-10-16
Age : 26
Re: Changelog & Suggestions are welcome
I tried deagle and it was not working even with respawn
larny- Posts : 49
Join date : 2010-10-18
Location : Czech republic
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